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Omin Dran

Medium humanoid (half-elf), Lawful Neutral

Armor Class 18 ({@item plate armor|phb})

Hit Points 65 (10d8 + 20)

Speed 30 ft.

STR 16 (+3)
DEX 8 (-1)
CON 14 (+2)
INT 11 (+0)
WIS 18 (+4)
CHA 12 (+1)

Saving Throws WIS +7, CHA +4

Skills Deception +4, Insight +7, Intimidation +4, Medicine +7, Perception +7, Persuasion +4

Senses darkvision 60 ft., passive Perception 17

Languages Common, Dwarvish, Elvish, Goblin

Challenge 5

Divine Strike. Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8) damage of the same type dealt by the weapon.

Fey Ancestry. Omin has advantage on saving throws against being charmed, and magic can't put him to sleep.

Actions

Multiattack. Omin makes two attacks with his maul.

Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Reactions

War God's Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.

Source

AI, p. 196