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Oni

Large fiend, Lawful Evil

Armor Class 17

Hit Points 119 (14d10 + 42)

Speed 30 ft., fly 30 ft.

STR 19 (+4)
DEX 11 (+0)
CON 16 (+3)
INT 14 (+2)
WIS 12 (+1)
CHA 15 (+2)

Saving Throws DEX +3, CON +6, WIS +4, CHA +5

Skills Arcana +5, Deception +8, Perception +4

Damage Resistances cold

Senses Darkvision 60 ft., passive Perception 14

Languages Common, Giant

Challenge 7

Regeneration. The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack. The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.

Claw. m +7, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.

Nightmare Ray. r +5, range 60 ft. Hit: 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni's next turn.

Shape-Shift. The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Source

Monster Manual (2024), p. 232