DUMB DECISION TTRPG · Library

Ooze-Folk

Medium ooze, Unaligned

Armor Class 10 (natural armor)

Hit Points 19 (2d8 + 10)

Speed 30 ft.

STR 14 (+2)
DEX 3 (-4)
CON 20 (+5)
INT 1 (-5)
WIS 6 (-2)
CHA 1 (-5)

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Senses blindsight 60 ft., passive Perception 8

Languages

Challenge 1/2

Transparent. Even when an ooze-folk is in plain sight, it takes a DC 12 Wisdom (Perception) check to spot an ooze-folk that has neither moved nor attacked. A creature that tries to enter the ooze-folk's space while unaware of the ooze-folk is surprised by the ooze-folk.

Fragile Bones. For each 5 damage it takes, the ooze-folk's walking speed is reduced by 5 feet.

Actions

Multiattack. The ooze folk makes one glass longsword attack and one pseudopod attack.

Glass Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) slashing damage. If a 1 is rolled on an attack roll with a glass longsword, it shatters and can no longer be used.

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) acid damage.

Source

LLK, p. 46