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Oread

Medium fey, Chaotic Evil

Armor Class 16 (natural armor)

Hit Points 49 (9d8 + 9)

Speed 30 ft.

STR 14 (+2)
DEX 14 (+2)
CON 12 (+1)
INT 11 (+0)
WIS 13 (+1)
CHA 18 (+4)

Skills Acrobatics +4, Athletics +4, Performance +6

Damage Immunities fire, poison

Condition Immunities charmed, frightened, poisoned

Senses passive Perception 11

Languages Common, Sylvan

Challenge 4

Invisible in Fire. The oread is invisible while fully immersed in fire.

Magic Resistance. The oread has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The oread attacks twice with its fiery touch or fire bolt.

Fiery Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) fire damage.

Fire Bolt (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.

Reactions

Hellish Rebuke (2nd-Level Spell; 1/Day). When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one.

Source

Mythic Odysseys of Theros, p. 237