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Otherworldly Steed

Large [object Object], Neutral

Armor Class undefined

Hit Points 5 + 10 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell's level)

Speed 60 ft., fly 60 ft.

STR 18 (+4)
DEX 12 (+1)
CON 14 (+2)
INT 6 (-2)
WIS 12 (+1)
CHA 8 (-1)

Senses passive Perception 11

Languages telepathy 1 mile (works only with you)

Challenge

Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.

Actions

Otherworldly Slam. m Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + summonSpellLevel of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.

Bonus Actions

Fell Glare (Fiend Only; Recharges after a Long Rest). wis DC equals your spell save DC, one creature within 60 feet the steed can see. The target has the Frightened condition until the end of your next turn.

Fey Step (Fey Only; Recharges after a Long Rest). The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.

Healing Touch (Celestial Only; Recharges after a Long Rest). One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 + summonSpellLevel.

Source

Player's Handbook (2024), p. 273