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Othovir

Medium humanoid ([object Object]), Lawful Neutral

Armor Class 10

Hit Points 16 (3d8 + 3)

Speed 30 ft.

STR 11 (+0)
DEX 10 (+0)
CON 13 (+1)
INT 12 (+1)
WIS 14 (+2)
CHA 16 (+3)

Skills Deception +5, Insight +4, Persuasion +5

Senses passive Perception 12

Languages Common, Elvish

Challenge

Roleplaying Information. Othovir is a gifted harness-maker who doesn't talk about his family or where he came from. He cares about his business, his clients, and his good name. Ideal: "Find what you do well, and do it to the best of your ability." Bond: "I won't allow my name to be tarnished." Flaw: "I get angry when others pry into my private life."

Actions

Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.

Reactions

Parry. Othovir adds 2 to its AC against one melee attack that would hit him. To do so, Othovir must see the attacker and be wielding a melee weapon.

Source

SKT, p. 255