Armor Class 12 ({@item leather armor|phb})
Hit Points 9 (2d8)
Speed 25 ft.
Skills Deception +2, Religion +0
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 10
Languages Common, Dwarvish
Challenge 1/8
Dwarven Resilience. Ott has advantage on saving throws against poison and resistance to poison damage.
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
WDH, p. 214