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Otyugh

Large aberration, Neutral

Armor Class 14

Hit Points 104 (11d10 + 44)

Speed 30 ft.

STR 16 (+3)
DEX 11 (+0)
CON 19 (+4)
INT 6 (-2)
WIS 13 (+1)
CHA 6 (-2)

Saving Throws CON +7

Senses Darkvision 120 ft., passive Perception 11

Languages Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically)

Challenge 5

Actions

Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.

Bite. m +6, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. con DC 15. The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the Poisoned condition ends on the target. The Poisoned condition ends.

Tentacle. m +6, reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.

Tentacle Slam. con DC 14, each creature Grappled by the otyugh. 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh's next turn. Half damage only.

Source

Monster Manual (2024), p. 233