Armor Class 10
Hit Points 9 (2d8)
Speed 25 ft.
Skills Arcana +4, History +4
Damage Resistances poison
Senses passive Perception 10
Languages Common, Dwarvish
Challenge 1/4
Dwarven Resilience. The dwarf has advantage on saving throws against poison and resistance to poison damage.
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. Or Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
WDH, p. 106