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Pech

Small elemental, Neutral Good

Armor Class 17 (natural armor)

Hit Points 82 (11d6 + 44)

Speed 30 ft., burrow 20 ft.

STR 19 (+4)
DEX 11 (+0)
CON 18 (+4)
INT 11 (+0)
WIS 14 (+2)
CHA 10 (+0)

Saving Throws CON +6, WIS +4

Skills Athletics +6, Perception +4, Survival +4

Condition Immunities petrified

Senses darkvision 120 ft., tremorsense 120 ft., passive Perception 14

Languages Common, Terran

Challenge 4

Magic Resistance. The pech has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity. While in sunlight, the pech has disadvantage on attack rolls.

Actions

Multiattack. The pech makes two Fortified Pickaxe attacks. If it hits a Large or smaller creature with both attacks, the target must succeed on a DC 14 Strength saving throw or have the prone condition.

Fortified Pickaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) force damage. If the target is a Construct or an object, the attack is automatically a critical hit.

Stone Shape (3/Day). The pech casts Stone Shape, requiring no spell components and using Wisdom as the spellcasting ability.

Source

QftIS, p. 213