Armor Class 20
Hit Points 162 (25d8 + 50)
Speed 30 ft.
Saving Throws DEX +9, INT +6, WIS +7, CHA +9
Skills Acrobatics +13, Athletics +5, Perception +7, Performance +13, Stealth +9
Senses passive Perception 17
Languages Common plus two other languages
Challenge 10
Multiattack. The performer makes three Bejeweled Baton attacks.
Bejeweled Baton. m +9, reach 5 ft. Hit: 10 (2d4 + 5) Bludgeoning damage plus 10 (3d6) Psychic damage.
Majestic Song. wis DC 17, each creature in a 20-foot-radius Sphere centered on a point within 120 feet. 22 (4d8 + 4) Psychic damage, and the target has the Charmed or Frightened condition (performer's choice) until the end of the performer's next turn. Half damage only.
Warding Charm. A creature hits the performer with an attack roll. dwis DC 17, the triggering creature. The attack roll misses the performer, and the target has the Charmed condition until the end of the performer's next turn.
Monster Manual (2024), p. 237