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Phaerimm Agent

Large aberration, Neutral Evil

Armor Class 15

Hit Points 123 (19d10 + 19)

Speed 10 ft., fly 40 ft.

STR 12 (+1)
DEX 18 (+4)
CON 12 (+1)
INT 17 (+3)
WIS 16 (+3)
CHA 18 (+4)

Saving Throws CON +4, INT +6, WIS +6, CHA +7

Skills Arcana +9, Insight +6, Perception +6

Condition Immunities charmed

Senses Truesight 120 ft., passive Perception 16

Languages telepathy 120 ft. understands Common and Deep Speech but can't speak

Challenge 8

Magic Resistance. The phaerimm has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The phaerimm makes three attacks, using Dread Stinger or Mindwarp Ray in any combination.

Dread Stinger. m +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 13 (2d12) Poison damage.

Mindwarp Ray. r +7, range 120 ft. Hit: 13 (2d8 + 4) Psychic damage, and the target has the Charmed condition until the start of the phaerimm's next turn.

Bonus Actions

Teleport. The phaerimm teleports up to 30 feet to an unoccupied space it can see.

Source

FRAiF, p. 269