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Phaerimm Scout

Medium aberration, Neutral Evil

Armor Class 13

Hit Points 44 (8d8 + 8)

Speed 10 ft., fly 40 ft.

STR 12 (+1)
DEX 13 (+1)
CON 12 (+1)
INT 15 (+2)
WIS 16 (+3)
CHA 16 (+3)

Saving Throws INT +4, CHA +5

Skills Perception +5

Condition Immunities charmed

Senses Truesight 60 ft., passive Perception 15

Languages telepathy 120 ft. understands Common and Deep Speech but can't speak

Challenge 2

Magic Resistance. The phaerimm has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The phaerimm makes two attacks, using Stinger or Mindwarp Ray in any combination.

Stinger. m +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage plus 9 (2d8) Poison damage.

Mindwarp Ray. r +5, range 120 ft. Hit: 6 (1d6 + 3) Psychic damage, and the target has the Charmed condition until the start of the phaerimm's next turn.

Reactions

Uncanny Dodge. The phaerimm is hit by an attack roll. The phaerimm halves the damage (round down) it takes from that attack.

Source

NF