Armor Class 13
Hit Points 44 (8d8 + 8)
Speed 10 ft., fly 40 ft.
Saving Throws INT +4, CHA +5
Skills Perception +5
Condition Immunities charmed
Senses Truesight 60 ft., passive Perception 15
Languages telepathy 120 ft. understands Common and Deep Speech but can't speak
Challenge 2
Magic Resistance. The phaerimm has Advantage on saving throws against spells and other magical effects.
Multiattack. The phaerimm makes two attacks, using Stinger or Mindwarp Ray in any combination.
Stinger. m +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage plus 9 (2d8) Poison damage.
Mindwarp Ray. r +5, range 120 ft. Hit: 6 (1d6 + 3) Psychic damage, and the target has the Charmed condition until the start of the phaerimm's next turn.
Uncanny Dodge. The phaerimm is hit by an attack roll. The phaerimm halves the damage (round down) it takes from that attack.
NF