Armor Class 17
Hit Points 84 (13d8 + 26)
Speed 30 ft.
Saving Throws STR +3, DEX +7, WIS +5, CHA +6
Skills Acrobatics +7, Perception +5
Senses passive Perception 15
Languages Common plus one other language
Challenge 6
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier. m +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Pistol. r +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
Captain's Charm. wis DC 14, one creature the pirate can see within 30 feet. The target has the Charmed condition until the start of the pirate's next turn.
Riposte. The pirate is hit by a melee attack roll while holding a weapon. The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.
Monster Manual (2024), p. 242