Armor Class 16 ({@item chain mail|phb})
Hit Points 26 (4d8 + 8)
Speed 30 ft.
Skills Athletics +4, Intimidation +3
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1
Sea Legs. The first mate has advantage on ability checks and saving throws to resist being knocked prone.
Multiattack. The first mate makes two attacks with its longsword.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. If the target is a creature, the first mate can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.
GoS, p. 248