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Pit Fiend

Large fiend (devil), Lawful Evil

Armor Class 21

Hit Points 337 (27d10 + 189)

Speed 30 ft., fly 60 ft.

STR 26 (+8)
DEX 14 (+2)
CON 24 (+7)
INT 22 (+6)
WIS 18 (+4)
CHA 24 (+7)

Saving Throws DEX +8, WIS +10

Skills Perception +10, Persuasion +19

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities poisoned

Senses Truesight 120 ft., passive Perception 20

Languages Infernal; telepathy 120 ft.

Challenge 20

Diabolical Restoration. If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Fear Aura. The pit fiend emanates an aura in a 20-foot Emanation while it doesn't have the Incapacitated condition. wis DC 21, any enemy that starts its turn in the aura. The target has the Frightened condition until the start of its next turn. The target is immune to this pit fiend's aura for 24 hours.

Legendary Resistance (4/Day). If the pit fiend fails a saving throw, it can choose to succeed instead.

Magic Resistance. The pit fiend has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The pit fiend makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.

Bite. m +14, reach 10 ft. Hit: 18 (3d6 + 8) Piercing damage. If the target is a creature, it must make the following saving throw. con DC 21. The target has the Poisoned condition. While Poisoned, the target can't regain Hit Points and takes 21 (6d6) Poison damage at the start of each of its turns, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Devilish Claw. m +14, reach 10 ft. Hit: 26 (4d8 + 8) Necrotic damage.

Fiery Mace. m +14, reach 10 ft. Hit: 22 (4d6 + 8) Force damage plus 21 (6d6) Fire damage.

Source

Monster Manual (2024), p. 243