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Plasmoid Boss

Large ooze, Any alignment

Armor Class 11

Hit Points 82 (11d10 + 22)

Speed 30 ft.

STR 18 (+4)
DEX 12 (+1)
CON 14 (+2)
INT 14 (+2)
WIS 13 (+1)
CHA 15 (+2)

Saving Throws CON +4, WIS +3

Skills Deception +4, Intimidation +4, Persuasion +4

Damage Resistances acid, poison

Senses darkvision 60 ft., passive Perception 13

Languages Common

Challenge 4

Amorphous. The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.

Hold Breath. The plasmoid can hold its breath for 1 hour.

Actions

Multiattack. The plasmoid makes three Pseudopod attacks.

Pseudopod. Melee Weapon Attack: +6 to hit (with advantage if the plasmoid has one or more allies within 10 feet of itself), reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Reactions

Uncanny Dodge. The plasmoid halves the damage that it takes from an attack that hits it. The plasmoid must be able to see the attacker.

Source

BAM, p. 42