Armor Class 11
Hit Points 82 (11d10 + 22)
Speed 30 ft.
Saving Throws CON +4, WIS +3
Skills Deception +4, Intimidation +4, Persuasion +4
Damage Resistances acid, poison
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 4
Amorphous. The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.
Hold Breath. The plasmoid can hold its breath for 1 hour.
Multiattack. The plasmoid makes three Pseudopod attacks.
Pseudopod. Melee Weapon Attack: +6 to hit (with advantage if the plasmoid has one or more allies within 10 feet of itself), reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Uncanny Dodge. The plasmoid halves the damage that it takes from an attack that hits it. The plasmoid must be able to see the attacker.
BAM, p. 42