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Poltergeist

Small undead, Chaotic Neutral

Armor Class 12

Hit Points 22 (5d8)

Speed 5 ft., fly 50 ft.

STR 1 (-5)
DEX 14 (+2)
CON 11 (+0)
INT 10 (+0)
WIS 10 (+0)
CHA 14 (+2)

Damage Resistances acid, bludgeoning, cold, fire, lightning, piercing, slashing, thunder

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses Darkvision 60 ft., passive Perception 10

Languages Common plus one other language

Challenge 2

Incorporeal Movement. The poltergeist can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack. The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.

Object Slam. m,r +4, reach 5 ft. or range 30 ft. Hit: 7 (2d4 + 2) Bludgeoning damage.

Telekinetic Thrust. str DC 12, one creature the poltergeist can see within 30 feet. 9 (2d6 + 2) Force damage, and the target is pushed up to 30 feet straight away from the poltergeist.

Bonus Actions

Vanish. The poltergeist gives itself the Invisible condition or ends that condition on itself.

Source

Monster Manual (2024), p. 246