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Prismari Apprentice

Small humanoid (sorcerer), Any alignment

Armor Class 12

Hit Points 44 (8d8 + 8)

Speed 35 ft.

STR 10 (+0)
DEX 14 (+2)
CON 13 (+1)
INT 12 (+1)
WIS 13 (+1)
CHA 15 (+2)

Saving Throws DEX +4, CHA +4

Skills Acrobatics +4, Athletics +4, Performance +6

Senses passive Perception 11

Languages Common plus any two languages

Challenge 2

Actions

Elemental Strike. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (3d6) fire or cold damage (the apprentice's choice).

Bonus Actions

Surge of Artistry (Recharge 4–6). The apprentice moves up to its speed, surrounding itself with elemental magic as it moves. Until the end of its turn, the apprentice can move through the space of other creatures. The first time the apprentice enters a creature's space on a turn, that creature must succeed on a DC 12 Dexterity saving throw or be knocked prone. If the apprentice ends its turn in another creature's space, the apprentice takes 5 (1d10) force damage and is pushed into the nearest unoccupied space.

Source

SCC, p. 205