Armor Class 16 (natural armor)
Hit Points 78 (12d8 + 24)
Speed 25 ft.
Saving Throws STR +7, CON +5, INT +6, WIS +5
Damage Resistances necrotic, poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses passive Perception 12
Languages telepathy 120 ft., understands the languages it knew in life but can't speak
Challenge 7
Multiattack. The ashenwight makes two Necrotic Shard attacks. It also uses Psionic Crown if available.
Necrotic Shard. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9 (2d8) necrotic damage. If the target is a creature, it has disadvantage on the next attack roll it makes before the end of its next turn.
Psionic Crown (Recharge 5–6). The ashenwight wreathes the head of a creature it can see within 60 feet of itself with a crown of jagged, spectral crystals. The target must succeed on a DC 14 Wisdom saving throw or have the charmed condition for 1 minute. While charmed in this way, the target's thoughts are sluggish; it can't take reactions, its speed is halved, and it takes 9 (2d8) psychic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
PaBTSO, p. 204