Armor Class 9
Hit Points 37 (5d8 + 15)
Speed 10 ft., climb 10 ft.
Skills Stealth +3
Damage Resistances acid, cold, fire, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Senses Blindsight 60 ft., passive Perception 8
Languages —
Challenge 1
Amorphous. The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.
Pseudopod. m +3, reach 5 ft. Hit: 11 (3d6 + 1) Acid damage, and the target has Disadvantage on Intelligence saving throws until the end of the ooze's next turn.
Psychic Crush. int DC 10, one creature the ooze can see within 60 feet. 13 (3d8) Psychic damage.
Mind Corrosion. The ooze fails a saving throw against a spell or another magical effect created by a creature. The triggering creature takes 3 (1d6) Psychic damage.
Monster Manual (2024), p. 151