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Psychic Gray Ooze

Medium ooze, Unaligned

Armor Class 9

Hit Points 37 (5d8 + 15)

Speed 10 ft., climb 10 ft.

STR 12 (+1)
DEX 8 (-1)
CON 16 (+3)
INT 10 (+0)
WIS 6 (-2)
CHA 2 (-4)

Skills Stealth +3

Damage Resistances acid, cold, fire, psychic

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained

Senses Blindsight 60 ft., passive Perception 8

Languages

Challenge 1

Amorphous. The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Pseudopod. m +3, reach 5 ft. Hit: 11 (3d6 + 1) Acid damage, and the target has Disadvantage on Intelligence saving throws until the end of the ooze's next turn.

Psychic Crush. int DC 10, one creature the ooze can see within 60 feet. 13 (3d8) Psychic damage.

Reactions

Mind Corrosion. The ooze fails a saving throw against a spell or another magical effect created by a creature. The triggering creature takes 3 (1d6) Psychic damage.

Source

Monster Manual (2024), p. 151