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Queen Forfallen

Medium construct, Neutral Evil

Armor Class 16

Hit Points 153 (18d8 + 72)

Speed 30 ft.

STR 20 (+5)
DEX 14 (+2)
CON 19 (+4)
INT 15 (+2)
WIS 17 (+3)
CHA 18 (+4)

Saving Throws WIS +7

Skills Athletics +9, Insight +7, Perception +7

Damage Immunities poison

Condition Immunities exhaustion, petrified, poisoned

Senses passive Perception 17

Languages Common

Challenge 10

Inspiring Presence. Creatures of Forfallen's choice (excluding herself) in a 30-foot Emanation originating from her have Advantage on attack rolls. She can't use this trait if she has the Incapacitated condition.

Magic Resistance. Forfallen has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Forfallen makes three attacks, using Greataxe or Handaxe in any combination.

Greataxe. m +9, reach 5 ft. Hit: 18 (2d12 + 5) Slashing damage, and the target has the Poisoned condition until the end of its next turn.

Handaxe. m,r +9, reach 5 ft. or range 20/60 ft. Hit: 22 (5d6 + 5) Slashing damage.

Bonus Actions

Rust's Grip. con DC 16, one creature Forfallen can see within 20 feet. The target has Disadvantage on this save if it has the Poisoned condition. 1 The target has the Restrained condition and repeats the save at the end of its next turn if it's still Restrained, ending the effect on itself on a success. 2 The target has the Petrified condition instead of the Restrained condition, becoming a statue of rusted iron.

Source

FRAiF, p. 271