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Quickling

Tiny fey, Chaotic Evil

Armor Class 16

Hit Points 10 (3d4 + 3)

Speed 120 ft.

STR 4 (-3)
DEX 23 (+6)
CON 13 (+1)
INT 10 (+0)
WIS 12 (+1)
CHA 7 (-2)

Skills Acrobatics +8, Sleight of hand +8, Stealth +8, Perception +5

Senses darkvision 60 ft., passive Perception 15

Languages Common, Sylvan

Challenge 1

Blurred Movement. Attack rolls against the quickling have disadvantage unless it is incapacitated or its speed is 0.

Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't incapacitated.

Actions

Multiattack. The quickling makes three Dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 207