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Quipper

Tiny beast, Unaligned

Armor Class 13

Hit Points 1 (1d4 - 1)

Speed swim 40 ft.

STR 2 (-4)
DEX 16 (+3)
CON 9 (-1)
INT 1 (-5)
WIS 7 (-2)
CHA 2 (-4)

Senses darkvision 60 ft., passive Perception 8

Languages

Challenge 0

Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The quipper can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Source

Monster Manual (2014), p. 335