DUMB DECISION TTRPG · Library

Rakshasa

Medium fiend, Lawful Evil

Armor Class 17

Hit Points 221 (26d8 + 104)

Speed 40 ft.

STR 14 (+2)
DEX 17 (+3)
CON 18 (+4)
INT 13 (+1)
WIS 16 (+3)
CHA 20 (+5)

Skills Deception +10, Insight +8, Perception +8

Condition Immunities charmed, frightened

Senses Truesight 60 ft., passive Perception 18

Languages Common, Infernal

Challenge 13

Greater Magic Resistance. The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa's permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.

Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Actions

Multiattack. The rakshasa makes three Cursed Touch attacks.

Cursed Touch. m +10, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.

Baleful Command (Recharge 5–6). wis DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa's next turn.

Source

Monster Manual (2024), p. 253