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Ram Sugar

Medium humanoid (dragonborn), Chaotic Neutral

Armor Class 13 ({@item leather armor|PHB})

Hit Points 33 (6d8 + 6)

Speed 30 ft.

STR 11 (+0)
DEX 14 (+2)
CON 12 (+1)
INT 10 (+0)
WIS 13 (+1)
CHA 14 (+2)

Skills Deception +4, Persuasion +4, Religion +2

Damage Resistances fire

Senses passive Perception 11

Languages Common, Draconic

Challenge 2

Dark Devotion. Ram Sugar has advantage on saving throws against being charmed or frightened.

Actions

Multiattack. Ram Sugar makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Breath Weapon (Recharges after a Short or Long Rest). Ram Sugar exhales fire in a 30-foot-long line that is 5 feet wide. Any creature in the line must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Source

CM, p. 132