Armor Class 13 ({@item leather armor|PHB})
Hit Points 33 (6d8 + 6)
Speed 30 ft.
Skills Deception +4, Persuasion +4, Religion +2
Damage Resistances fire
Senses passive Perception 11
Languages Common, Draconic
Challenge 2
Dark Devotion. Ram Sugar has advantage on saving throws against being charmed or frightened.
Multiattack. Ram Sugar makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Breath Weapon (Recharges after a Short or Long Rest). Ram Sugar exhales fire in a 30-foot-long line that is 5 feet wide. Any creature in the line must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
CM, p. 132