DUMB DECISION TTRPG · Library

Ramius

Medium humanoid, Neutral Good

Armor Class 22 ({@item plate armor|PHB|plate}, {@item +2 shield})

Hit Points 190 (20d8 + 100)

Speed 30 ft.

STR 23 (+6)
DEX 10 (+0)
CON 21 (+5)
INT 11 (+0)
WIS 14 (+2)
CHA 18 (+4)

Saving Throws WIS +7, CHA +9

Skills Animal handling +12, Athletics +11, Insight +7, Religion +10

Damage Resistances [object Object], [object Object]

Senses passive Perception 12

Languages Abyssal, Celestial, Common, Infernal

Challenge 14

Aura of Protection. Ramius and any ally that starts their turn within 30 feet of him have a +4 bonus to all saving throws and resistance to nonmagical damage.

Actions

Multiattack. Ramius makes two Longsword attacks.

Longsword. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit: 10 (1d8 + 6) slashing damage or 11 (1d10 + 6) if wielded in two hands, plus 13 (3d8) radiant damage. If the target is an evil creature, it must succeed on a DC 17 Charisma saving throw or take an additional 13 (3d8) radiant damage.

Divine Wave (Recharge 5–6). Ramius strikes the ground and causes holy energy to radiate outwards. Each creature of his choice within 30 feet of him must make a DC 17 Constitution saving throw. Targets take 21 (6d6) thunder damage plus 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are knocked down (have the prone condition).

Reactions

Healing Touch. As a reaction to Ramius or an adjacent creature taking 50 points or more of damage, Ramius reaches out and channels divine energy, healing 13 (2d8 + 4) hit points.

Source

CoA, p. 24