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Razorvine Blight

Medium plant, Neutral Evil

Armor Class 12

Hit Points 27 (5d8 + 5)

Speed 30 ft., climb 30 ft.

STR 10 (+0)
DEX 15 (+2)
CON 13 (+1)
INT 5 (-3)
WIS 10 (+0)
CHA 3 (-4)

Skills Stealth +4

Condition Immunities blinded, deafened

Senses blindsight 60 ft. (can't see beyond this radius), passive Perception 10

Languages understands Common but can't speak

Challenge 1

False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. If a creature hasn't observed the blight move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the blight is animate.

Spider Climb. The blight can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The blight makes two Claw attacks.

Claw. Melee Weapon Attack: +4 to hit (with advantage if the target is missing any of its hit points), reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Life-Draining Vines (Recharge 5–6). Snaking vines erupt from the blight. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 9 (2d8) slashing damage on failed save, or half as much damage on a successful one. If at least one of the creatures that failed this save isn't a Construct or an Undead, the blight regains 9 hit points.

Source

MPP, p. 42