Armor Class 15
Hit Points 27 (5d8 + 5)
Speed 40 ft.
Skills Intimidation +5, Perception +3, Persuasion +5, Stealth +9
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 2
Aura of Murder. As long as the reaper is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.
Multiattack. The reaper makes two dagger attacks and uses Shroud Self.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Shroud Self. The reaper magically turns invisible until the start of its next turn. This invisibility ends if the reaper makes an attack roll, makes a damage roll, or casts a spell.
BGDIA, p. 233