DUMB DECISION TTRPG · Library

Red Slaad

Large aberration, Chaotic Neutral

Armor Class 14

Hit Points 93 (11d10 + 33)

Speed 30 ft.

STR 16 (+3)
DEX 12 (+1)
CON 16 (+3)
INT 6 (-2)
WIS 6 (-2)
CHA 7 (-2)

Skills Perception +1

Damage Resistances acid, cold, fire, lightning, thunder

Senses Darkvision 60 ft., passive Perception 11

Languages Slaad; telepathy 60 ft.

Challenge 5

Magic Resistance. The slaad has Advantage on saving throws against spells and other magical effects.

Regeneration. The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack. The slaad makes three Injecting Claw attacks.

Injecting Claw. m +6, reach 10 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Humanoid not cursed by a slaad, it is subjected to the following effect. con DC 14. The target is cursed unawares, and a minuscule slaad egg is implanted in it. Removing the curse destroys the egg. Over 2d4 × 10 days, the egg gestates. In the final 24 hours, the cursed target feels unwell; its Speed is halved, and it has Disadvantage on D20 Tests. At the end of this time, the egg turns into a Slaad Tadpole, which chews out of the host and kills it.

Source

Monster Manual (2024), p. 285