DUMB DECISION TTRPG · Library

Redcap

Small fey, Chaotic Evil

Armor Class 14 (natural armor)

Hit Points 45 (6d6 + 24)

Speed 25 ft.

STR 18 (+4)
DEX 13 (+1)
CON 18 (+4)
INT 10 (+0)
WIS 12 (+1)
CHA 9 (-1)

Skills Athletics +6, Perception +3

Senses darkvision 60 ft., passive Perception 13

Languages Common, Sylvan

Challenge 3

Iron Boots. The redcap has disadvantage on Dexterity (Stealth) checks.

Outsize Strength. While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls.

Actions

Multiattack. The redcap makes three Wicked Sickle attacks.

Wicked Sickle. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Ironbound Pursuit. The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked prone.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 208