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Reigar

Medium celestial, Chaotic Neutral

Armor Class 19 (glory)

Hit Points 82 (15d8 + 15)

Speed 30 ft., swim 30 ft.

STR 18 (+4)
DEX 15 (+2)
CON 12 (+1)
INT 19 (+4)
WIS 16 (+3)
CHA 24 (+7)

Saving Throws DEX +5, CON +4, WIS +6, CHA +10

Skills Arcana +7, History +7, Performance +10, Persuasion +10

Senses passive Perception 13

Languages Celestial, Common, Deep Speech, Draconic

Challenge 8

Glory. The reigar's Armor Class includes its Charisma modifier.

Hold Breath. The reigar can hold its breath for 1 hour.

Special Equipment. The reigar wears a talarith.

Actions

Multiattack. The reigar makes two Trident attacks.

Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) force damage if the reigar is wearing its talarith.

Chromatic Bolt. Ranged Spell Attack: +10 to hit, range 90 ft., one target. Hit: 22 (5d8) damage of a type chosen by the reigar from the following list: cold, fire, lightning, or radiant.

Summon Duplicate (Recharges after a Short or Long Rest). Using its talarith, the reigar summons a duplicate of itself. The duplicate obeys the reigar's commands and uses the reigar's statistics, except it is an unaligned Construct that doesn't have a talarith of its own. The duplicate takes its turn immediately after the reigar. It vanishes after 1 hour or when it is reduced to 0 hit points.

Source

BAM, p. 47