DUMB DECISION TTRPG · Library

Remallia Haventree

Medium humanoid (elf), Chaotic Good

Armor Class 12

Hit Points 66 (12d8 + 12)

Speed 30 ft.

STR 10 (+0)
DEX 14 (+2)
CON 13 (+1)
INT 18 (+4)
WIS 15 (+2)
CHA 17 (+3)

Saving Throws INT +8, WIS +6

Skills Arcana +8, Deception +7, History +8, Persuasion +7

Senses darkvision 60 ft., passive Perception 12

Languages Common, Draconic, Dwarvish, Elvish, Halfling

Challenge 9

Special Equipment. Remallia has a figurine of wondrous power (silver raven).

Fey Ancestry. Remallia has advantage on saving throws against being charmed, and magic can't put her to sleep.

Arcane Ward. Remallia has a magical ward that has 30 hit points. Whenever she takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, Remallia takes any remaining damage. When Remallia casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. This applies to any of the following spells she casts: alarm, mage armor, shield, arcane lock, counterspell, dispel magic, banishment, stoneskin, globe of invulnerability and symbol.

Actions

Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Source

WDH, p. 214