Armor Class 15 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
Skills Acrobatics +5, Athletics +2, Stealth +5
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 11
Languages the languages it knew in life
Challenge 4
Fleeting Anger. If another creature deals damage to the Returned, the Returned makes attack rolls with advantage until the end of its next turn.
Turn Resistance. The Returned has advantage on saving throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the Returned's intentions or sincerity are made with disadvantage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.
Underworld Bolt. Ranged Spell Attack: +4 to hit, range 120 ft., one creature. Hit: 13 (2d8 + 2) necrotic damage, and the target can't regain hit points until the start of the Returned's next turn. If the target is missing any of its hit points, it instead takes 17 (2d12 + 2) necrotic damage.
Mythic Odysseys of Theros, p. 240