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Rubblebelt Stalker

Medium humanoid (any race), Chaotic Neutral

Armor Class 14 (piecemeal armor)

Hit Points 11 (2d8 + 2)

Speed 30 ft., climb 30 ft.

STR 10 (+0)
DEX 15 (+2)
CON 12 (+1)
INT 10 (+0)
WIS 14 (+2)
CHA 8 (-1)

Skills Athletics +2, Perception +4, Stealth +4

Senses passive Perception 14

Languages any one language (usually Common)

Challenge 1/2

Ambusher. In the first round of a combat, the stalker has advantage on attack rolls against any creature that hasn't taken a turn yet.

Nimble Escape. The stalker can take the Disengage or Hide action as a bonus action on each of its turns.

Ruin Dweller. The stalker has advantage on Dexterity (Stealth) checks made to hide in ruins, and its speed is not reduced in 3 composed of rubble.

Siege Monster. The stalker deals double damage to objects and structures.

Actions

Multiattack. The stalker makes three attacks with its shortsword.

Shortsword. Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Source

Guildmaster's Guide to Ravnica, p. 239