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Rusted Behemoth

Huge construct, Neutral

Armor Class 18

Hit Points 157 (15d12 + 60)

Speed 40 ft.

STR 22 (+6)
DEX 10 (+0)
CON 19 (+4)
INT 6 (-2)
WIS 12 (+1)
CHA 6 (-2)

Damage Immunities poison

Condition Immunities exhaustion, petrified, poisoned

Senses Darkvision 120 ft., passive Perception 11

Languages Common, Giant

Challenge 9

Actions

Multiattack. The Rusted makes three attacks, using Slam or Rusted Shot Put in any combination.

Slam. m +10, reach 10 ft. Hit: 20 (4d6 + 6) Bludgeoning damage.

Rusted Shot Put. r +10, range 60/240 ft. Hit: 15 (2d8 + 6) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.

Reactions

Rust-Riddled Hide. The Rusted is hit by an attack roll that deals Bludgeoning, Piercing, or Slashing damage. dcon DC 16, each creature of the Rusted's choice in a 5-foot Emanation originating from the Rusted. the target has the Poisoned condition until the end of the target's next turn.

Source

FRAiF, p. 272