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Ruxithid the Chosen

Medium aberration (goblinoid), Neutral Evil

Armor Class 15 ({@item chain shirt|phb})

Hit Points 88 (16d8 + 16)

Speed 30 ft., fly 30 ft.

STR 14 (+2)
DEX 19 (+4)
CON 12 (+1)
INT 18 (+4)
WIS 15 (+2)
CHA 12 (+1)

Saving Throws INT +7, WIS +5

Skills Insight +5, Perception +5, Stealth +10

Damage Resistances psychic

Senses darkvision 60 ft., passive Perception 15

Languages Common, Goblin, telepathy 60 ft.

Challenge 5

Legendary Resistance (2/Day). When Ruxithid fails a saving throw, he can choose to succeed instead.

Mental Fortitude. Ruxithid has advantage on saving throws against the charmed and frightened conditions.

Actions

Multiattack. Ruxithid makes two Psi-Charged Scimitar attacks.

Psi-Charged Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) psychic damage.

Bonus Actions

Brain Tendrils (Recharge 5–6). Ruxithid unleashes a flurry of crystalline psychic tendrils from his brain, targeting one creature that he can see within 30 feet of himself. The target must succeed on a DC 15 Dexterity saving throw or take 9 (2d8) psychic damage and have the stunned condition until the start of Ruxithid's next turn.

Combat Command. Ruxithid commands one allied creature he can see within 60 feet of himself to strike. The creature can immediately use its reaction to make one melee weapon attack against a target within its reach.

Source

PaBTSO, p. 99