Armor Class 15 ({@item chain shirt|phb})
Hit Points 88 (16d8 + 16)
Speed 30 ft., fly 30 ft.
Saving Throws INT +7, WIS +5
Skills Insight +5, Perception +5, Stealth +10
Damage Resistances psychic
Senses darkvision 60 ft., passive Perception 15
Languages Common, Goblin, telepathy 60 ft.
Challenge 5
Legendary Resistance (2/Day). When Ruxithid fails a saving throw, he can choose to succeed instead.
Mental Fortitude. Ruxithid has advantage on saving throws against the charmed and frightened conditions.
Multiattack. Ruxithid makes two Psi-Charged Scimitar attacks.
Psi-Charged Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) psychic damage.
Brain Tendrils (Recharge 5–6). Ruxithid unleashes a flurry of crystalline psychic tendrils from his brain, targeting one creature that he can see within 30 feet of himself. The target must succeed on a DC 15 Dexterity saving throw or take 9 (2d8) psychic damage and have the stunned condition until the start of Ruxithid's next turn.
Combat Command. Ruxithid commands one allied creature he can see within 60 feet of himself to strike. The creature can immediately use its reaction to make one melee weapon attack against a target within its reach.
PaBTSO, p. 99