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Sahuagin Champion

Medium humanoid (sahuagin), Lawful Evil

Armor Class 16 (natural armor)

Hit Points 71 (13d8 + 13)

Speed 30 ft., swim 40 ft.

STR 16 (+3)
DEX 14 (+2)
CON 12 (+1)
INT 12 (+1)
WIS 13 (+1)
CHA 9 (-1)

Skills Perception +5

Senses darkvision 120 ft., passive Perception 15

Languages Sahuagin

Challenge 3

Blood Frenzy. The champion has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness. The champion can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy. The champion can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack. The champion makes three attacks with its spear, or one attack with its bite and two with its claws.

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Source

GoS, p. 249