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Sahuagin Warrior

Medium fiend, Lawful Evil

Armor Class 12

Hit Points 22 (4d8 + 4)

Speed 30 ft., swim 40 ft.

STR 13 (+1)
DEX 11 (+0)
CON 12 (+1)
INT 12 (+1)
WIS 13 (+1)
CHA 9 (-1)

Skills Perception +5

Damage Resistances acid, cold

Senses Darkvision 120 ft., passive Perception 15

Languages Sahuagin

Challenge 1/2

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack. The sahuagin makes two Claw attacks.

Claw. m +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Bonus Actions

Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

Source

Monster Manual (2024), p. 264