Armor Class 12
Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 40 ft.
Skills Perception +5
Damage Resistances acid, cold
Senses Darkvision 120 ft., passive Perception 15
Languages Sahuagin
Challenge 1/2
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Multiattack. The sahuagin makes two Claw attacks.
Claw. m +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
Monster Manual (2024), p. 264