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Salamander Inferno Master

Large elemental, Neutral Evil

Armor Class 18

Hit Points 256 (27d10 + 108)

Speed 40 ft., climb 40 ft.

STR 24 (+7)
DEX 16 (+3)
CON 18 (+4)
INT 14 (+2)
WIS 10 (+0)
CHA 20 (+5)

Saving Throws DEX +8, WIS +5

Damage Immunities fire

Senses Darkvision 120 ft., passive Perception 10

Languages Primordial (Ignan)

Challenge 15

Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 10-foot Emanation originating from the salamander takes 10 (3d6) Fire damage.

Magic Resistance. The salamander has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The salamander makes two Flame Trident attacks.

Flame Trident. m,r +12, reach 5 ft. or range 30/90 ft. Hit: 16 (2d8 + 7) Piercing damage plus 14 (4d6) Fire damage. The trident magically returns to the salamander's hand immediately after a ranged attack.

Inferno Blast (Recharge 5–6). dex DC 18, each creature in a 30-foot-radius Sphere centered on a point the salamander can see within 120 feet. 35 (10d6) Fire damage, and the target starts burning, taking 5 (1d10) Fire damage at the start of each of its turns instead of the normal burning damage. The target gains 1 Exhaustion level whenever it takes this burning damage. Half damage only.

Bonus Actions

Blazing Movement. The salamander moves up to its Speed without provoking Opportunity Attacks. During this movement, fire fills a 5-foot Emanation originating from the salamander. When the Emanation enters a creature's space, that creature takes 7 (2d6) Fire damage. A creature can take this damage only once per turn.

Source

Monster Manual (2024), p. 267