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Sarevok

Medium humanoid, Neutral Evil

Armor Class 21 (plate armor of Bhaal)

Hit Points 190 (20d8 + 100)

Speed 30 ft.

STR 23 (+6)
DEX 10 (+0)
CON 21 (+5)
INT 11 (+0)
WIS 18 (+4)
CHA 14 (+2)

Saving Throws CON +11, WIS +10

Skills History +6, Intimidation +14, Religion +6

Damage Immunities acid, necrotic, poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 60 ft., passive Perception 14

Languages Abyssal, Common, Infernal

Challenge 17

Magic Resistance. Sarevok has advantage on saving throws against spells and other magical effects.

Rejuvenation. If Sarevok is killed, he gains a new body in 24 hours, regaining all his hit points. The new body appears on the altar of the temple of Bhaal beneath Baldur's Gate. This ability ceases to function if a cleric of good alignment casts Hallow on the altar in the temple of Bhaal.

Actions

Multiattack. Sarevok makes three Longsword attacks. He can replace one of the attacks with Flames of Bhaal or Spellcasting.

Longsword. Melee Weapon Attack: +12 to hit, reach 5ft., one target. Hit: 10 (1d8 + 6) slashing damage or 11 (1d10 + 6) if wielded in two hands. The target must succeed on a DC 18 Constitution saving throw or be cursed by Bhaal, preventing it from regaining hit points. The curse lasts until removed by the Remove Curse spell or similar effect.

Flames of Bhaal. Sarevok causes flames to engulf one creature that he can see within 60 feet. The target must succeed on a DC 18 Dexterity saving throw or take 18 (4d8) necrotic damage. This damage can't be restored except by a Lesser Restoration spell or similar effect.

Legendary Actions

Slash. Sarevok makes a Longsword attack.

Unholy Flame. Sarevok uses Flames of Bhaal.

Channel Bhaal's Hate (Costs 2 Actions). Sarevok unleashes Bhaal's power. Creatures within 30 feet of Sarevok, including ones behind barriers and around corners, can't regain hit points until the end of Sarevok's next turn.

Source

CoA, p. 48