Armor Class 17
Hit Points 82 (15d8 + 15)
Speed 40 ft.
Saving Throws DEX +7, WIS +5
Skills Acrobatics +7, Perception +5, Performance +9
Senses passive Perception 15
Languages Common, Elvish, Sylvan
Challenge 6
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Multiattack. The satyr makes three Prance attacks.
Prance. m +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage, and the target has the Charmed condition until the start of the satyr's next turn.
Fey Melody (Recharge 4–6). The satyr conjures a charming or frightening song. wis DC 14, each enemy in a 60-foot Emanation originating from the satyr. The target is subjected to the song's effect:
Monster Manual (2024), p. 268