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Satyr Revelmaster

Medium fey, Chaotic Neutral

Armor Class 17

Hit Points 82 (15d8 + 15)

Speed 40 ft.

STR 12 (+1)
DEX 18 (+4)
CON 12 (+1)
INT 12 (+1)
WIS 14 (+2)
CHA 17 (+3)

Saving Throws DEX +7, WIS +5

Skills Acrobatics +7, Perception +5, Performance +9

Senses passive Perception 15

Languages Common, Elvish, Sylvan

Challenge 6

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The satyr makes three Prance attacks.

Prance. m +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage, and the target has the Charmed condition until the start of the satyr's next turn.

Fey Melody (Recharge 4–6). The satyr conjures a charming or frightening song. wis DC 14, each enemy in a 60-foot Emanation originating from the satyr. The target is subjected to the song's effect:

  • Charming

    The target has the Charmed condition for 1 minute. While Charmed, the target has the Incapacitated condition and uses all its movement to dance in place. The effect ends on the target if it takes any damage.
  • Frightening

    10 (2d6 + 3) Psychic damage, and the target has the Frightened condition for 1 minute. If the target ends its turn out of line of sight from the satyr, the condition ends on it.

Source

Monster Manual (2024), p. 268