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Scaladar

Huge construct, Unaligned

Armor Class 19 (natural armor)

Hit Points 94 (7d12 + 49)

Speed 30 ft., climb 20 ft.

STR 19 (+4)
DEX 10 (+0)
CON 25 (+7)
INT 1 (-5)
WIS 12 (+1)
CHA 1 (-5)

Damage Resistances fire, [object Object]

Damage Immunities force, lightning, poison

Condition Immunities charmed, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 11

Languages

Challenge 8

Lightning Absorption. Whenever the scaladar is subjected to lightning damage, it takes no damage, and its sting deals an extra 11 (2d10) lightning damage until the end of its next turn.

Scaladar Link. The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage.

Actions

Multiattack. The scaladar makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The scaladar has two claws, each of which can grapple one target.

Sting. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) lightning damage.

Source

WDMM, p. 315