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Scarecrow

Medium construct, Chaotic Evil

Armor Class 11

Hit Points 27 (6d8)

Speed 30 ft.

STR 11 (+0)
DEX 13 (+1)
CON 11 (+0)
INT 10 (+0)
WIS 10 (+0)
CHA 13 (+1)

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious

Senses Darkvision 60 ft., passive Perception 10

Languages Common plus one other language

Challenge 1

Actions

Fearsome Claw. m +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage, and the target has the Frightened condition until the end of the scarecrow's next turn.

Terrifying Glare. wis DC 11, one creature the scarecrow can see within 30 feet. The target has the Frightened condition until the end of the scarecrow's next turn. While Frightened, the target has the Paralyzed condition.

Source

Monster Manual (2024), p. 269