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Scorchbringer Guard

Medium humanoid (any race), Chaotic Neutral

Armor Class 16 ({@item breastplate|phb})

Hit Points 11 (2d8 + 2)

Speed 30 ft.

STR 13 (+1)
DEX 14 (+2)
CON 12 (+1)
INT 10 (+0)
WIS 9 (-1)
CHA 10 (+0)

Senses passive Perception 9

Languages any one language (usually Common)

Challenge 1/2

Explosive Tank. When the guard dies, or if it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on its back explodes in a 10-foot radius sphere. Each creature in that area must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects that aren't being worn or carried, and it destroys the scorchbringer.

Actions

Light Hammer. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Scorchbringer (Recharge 4–6). The guard's scorchbringer spouts a stream of flame in a line that is 30 feet long and 5 feet wide. Each creature in the line must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Source

Guildmaster's Guide to Ravnica, p. 243