Armor Class 11 (natural armor)
Hit Points 1 (1d4 - 1)
Speed 10 ft.
Senses blindsight 10 ft., passive Perception 9
Languages —
Challenge 0
Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.
Monster Manual (2014), p. 337