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Scout Captain

Small humanoid, Neutral

Armor Class 15

Hit Points 66 (12d8 + 12)

Speed 30 ft., climb 30 ft.

STR 11 (+0)
DEX 16 (+3)
CON 12 (+1)
INT 14 (+2)
WIS 15 (+2)
CHA 11 (+0)

Saving Throws DEX +5, INT +4

Skills Perception +6, Stealth +7, Survival +6

Senses passive Perception 16

Languages Common plus one other language

Challenge 3

Actions

Multiattack. The scout makes two attacks, using Shortsword or Longbow in any combination.

Shortsword. m +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, plus 10 (3d6) Piercing damage if the attack was made with Advantage.

Longbow. r +5, range 150/600 ft. Hit: 7 (1d8 + 3) Piercing damage, plus 10 (3d6) Piercing damage if the attack was made with Advantage.

Bonus Actions

Aim. The scout has Advantage on the next attack roll it makes during the current turn.

Reactions

Uncanny Dodge. The scout is hit by an attack roll. The scout halves the damage (round down) it takes from that attack.

Source

Monster Manual (2024), p. 270