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Scrapper

Large construct, Unaligned

Armor Class 18 (natural armor)

Hit Points 126 (12d10 + 60)

Speed 30 ft.

STR 20 (+5)
DEX 10 (+0)
CON 20 (+5)
INT 3 (-4)
WIS 10 (+0)
CHA 1 (-5)

Skills Perception +6

Damage Resistances lightning

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 120 ft., passive Perception 16

Languages understands the languages of its creator but can't speak

Challenge 8

Electrified Chassis. A creature that hits the scrapper with a melee attack while within 5 feet of it takes 19 (3d12) lightning damage.

Actions

Multiattack. The scrapper makes two Spike Punch attacks. It can replace one of those with a Wires attack.

Spike Punch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 5 (1d10) piercing damage.

Wires. Melee Weapon Attack: +8 to hit, reach 20 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 16) and must succeed on a DC 16 Strength saving throw or be pulled into an unoccupied space within 5 feet of the scrapper and take 19 (3d12) lightning damage. The scrapper can have only one creature grappled in this way at a time.

Eye Beam (Recharge 5–6). The scrapper shoots a magical beam from its extended eye at one creature it can see within 120 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 44 (8d10) force damage on a failed save, or half as much damage on a successful one.

Source

MisMV1, p. 10