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Scuttling Serpentmaw

Small aberration, Unaligned

Armor Class 17 (natural armor)

Hit Points 65 (10d6 + 30)

Speed 30 ft.

STR 16 (+3)
DEX 14 (+2)
CON 16 (+3)
INT 3 (-4)
WIS 11 (+0)
CHA 3 (-4)

Skills Stealth +6

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10

Languages

Challenge 4

Amphibious. The serpentmaw can breathe air and water.

Pack Tactics. The serpentmaw has advantage on an attack roll against a creature if at least one of the serpentmaw's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The serpentmaw makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 17 (4d6 + 3) piercing damage if the serpentmaw had advantage on the attack roll.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Source

CRCotN, p. 208