DUMB DECISION TTRPG · Library

Sea Elf Scout

Medium humanoid (elf), Any alignment

Armor Class 13 ({@item leather armor|PHB})

Hit Points 16 (3d8 + 3)

Speed 30 ft., swim 30 ft.

STR 11 (+0)
DEX 14 (+2)
CON 12 (+1)
INT 11 (+0)
WIS 13 (+1)
CHA 11 (+0)

Skills Nature +4, Perception +5, Stealth +6, Survival +5

Senses darkvision 60 ft., passive Perception 15

Languages Any one language (usually Common)

Challenge 1/2

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Fey Ancestry. The scout has advantage on saving throws against being charmed, and magic can't put it to sleep.

Child of the Sea. The scout can breathe air and water.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Source

DSotDQ, p. 114